EternalCore Worlds
Core Pass

Current phase: Stress Testing

Operational

Public launch has not started. Access is available during scheduled test periods. Test characters and progress may be wiped.

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All patch notes

· Game update

Combat & Positioning Fixes

PvP skill reliability, periodic effects, stealth, movement corrections, summons, party updates and character visibility have been improved.

Skill Updates

  • Fixed Hurricane failing to damage nearby hostile players in PvP.
  • Fixed Phased Assault failing to deliver its follow-up hits in PvP.
  • Fixed Flamethrower channel ticks being rejected after the initial activation, and corrected repeated-hit handling.
  • Fixed periodic effects, including Balestra’s bleed, losing ticks or drifting from their intended timing.
  • Fixed Flicker rejecting valid hits because its retreat moved the caster outside attack range.
  • Fixed Decimation and other caster-centred effects making the caster appear at the victim’s position.
  • Fixed friendly buffs and heals incorrectly breaking Stealth.
  • Fixed nearby players receiving inconsistent visibility updates when Stealth activates or expires.
  • Fixed movement speed buffs and slows applying percentage changes incorrectly.

Combat & Targeting

  • Fixed targeted skills and friendly buffs checking range from the wrong position.
  • Fixed ground-targeted PvP skills accepting targets outside the selected effect area or casts beyond their intended reach.
  • Fixed piercing skills incorrectly using circular area-targeting rules.
  • Improved consistency of PvP safe-zone protection.
  • Improved visibility of PvP skill effects, damage, and hit reactions for nearby players.

Movement & Positioning

  • Fixed Draw In pulling victims in the wrong direction before snapping them beside the caster.
  • Improved position agreement after pulls and knockbacks, including Kinetic Blast and Cyclone.
  • Fixed lingering position errors after dodging displacement skills such as Void and Draw In.
  • Fixed other players continuing to see an incorrect landing position after rush skills, including Balestra, Stampede, Crushing Blow, Flicker, and Static Slide.
  • Fixed position and movement mismatches persisting after confusion effects such as Mind Shock expire.
  • Improved position recovery after Rapid Fire hit reactions.
  • Fixed characters displaying the wrong facing after certain skills, appearance updates, party updates, or coming into view.

Summons & Creatures

  • Fixed Decoy failing to hold nearby monsters’ attention.
  • Fixed reflected damage from defensive summons failing to reach the attacking monster.
  • Fixed expired Ice Illusion, Thunder Illusion, and Elemental Totem summons remaining visible on Ark.
  • Corrected pull and knockback movement in combat with monsters, including the positions shown after impact.

Parties

  • Fixed a party health and mana update issue that could cause crashes while reconnecting or loading a map.
  • Fixed party members’ health and mana appearing full when restoring the party panel instead of showing their current values.
  • Improved party health and mana refreshes after map changes while preserving the existing member list without adding duplicate entries.

General Fixes

  • Fixed an issue where characters could remain grey and appear dead after being revived in place.
  • Fixed delayed combat movement corrections affecting characters after death.
  • Improved reliability when returning to character selection and entering the world.