· Game update
Combat & Positioning Fixes
PvP skill reliability, periodic effects, stealth, movement corrections, summons, party updates and character visibility have been improved.
Skill Updates
- Fixed Hurricane failing to damage nearby hostile players in PvP.
- Fixed Phased Assault failing to deliver its follow-up hits in PvP.
- Fixed Flamethrower channel ticks being rejected after the initial activation, and corrected repeated-hit handling.
- Fixed periodic effects, including Balestra’s bleed, losing ticks or drifting from their intended timing.
- Fixed Flicker rejecting valid hits because its retreat moved the caster outside attack range.
- Fixed Decimation and other caster-centred effects making the caster appear at the victim’s position.
- Fixed friendly buffs and heals incorrectly breaking Stealth.
- Fixed nearby players receiving inconsistent visibility updates when Stealth activates or expires.
- Fixed movement speed buffs and slows applying percentage changes incorrectly.
Combat & Targeting
- Fixed targeted skills and friendly buffs checking range from the wrong position.
- Fixed ground-targeted PvP skills accepting targets outside the selected effect area or casts beyond their intended reach.
- Fixed piercing skills incorrectly using circular area-targeting rules.
- Improved consistency of PvP safe-zone protection.
- Improved visibility of PvP skill effects, damage, and hit reactions for nearby players.
Movement & Positioning
- Fixed Draw In pulling victims in the wrong direction before snapping them beside the caster.
- Improved position agreement after pulls and knockbacks, including Kinetic Blast and Cyclone.
- Fixed lingering position errors after dodging displacement skills such as Void and Draw In.
- Fixed other players continuing to see an incorrect landing position after rush skills, including Balestra, Stampede, Crushing Blow, Flicker, and Static Slide.
- Fixed position and movement mismatches persisting after confusion effects such as Mind Shock expire.
- Improved position recovery after Rapid Fire hit reactions.
- Fixed characters displaying the wrong facing after certain skills, appearance updates, party updates, or coming into view.
Summons & Creatures
- Fixed Decoy failing to hold nearby monsters’ attention.
- Fixed reflected damage from defensive summons failing to reach the attacking monster.
- Fixed expired Ice Illusion, Thunder Illusion, and Elemental Totem summons remaining visible on Ark.
- Corrected pull and knockback movement in combat with monsters, including the positions shown after impact.
Parties
- Fixed a party health and mana update issue that could cause crashes while reconnecting or loading a map.
- Fixed party members’ health and mana appearing full when restoring the party panel instead of showing their current values.
- Improved party health and mana refreshes after map changes while preserving the existing member list without adding duplicate entries.
General Fixes
- Fixed an issue where characters could remain grey and appear dead after being revived in place.
- Fixed delayed combat movement corrections affecting characters after death.
- Improved reliability when returning to character selection and entering the world.