Live Build Snapshot

Implementation Status

Current progress of the Sevencore Emulator build, with readiness percentages based on implementation, stability, and in-game behavior.

Overall Completion

79%

Average completion across all tracked systems.

Stable Systems

3

Features currently marked as fully complete.

Active Systems

26

Features actively progressing toward release readiness.

Recent Updates

11

Milestone entries in the last development window.

Recent Milestone Updates

Trading, System Stability & Jump Fix

May 05, 2026

Player-to-Player Trading is now implemented and available in-game. Combat and Skill Systems advance to 80%, Buffs & Debuffs reach 70%, and Quest, Leveling, Warehouse, and Cash Shop systems all make significant progress. Mail and Friends sit at 90% with strong cross-session stability. Mount levelling, energy, and skill systems have entered implementation. The long-standing jump issue affecting players and mounts is fully resolved.

Party, Dungeon & Buff Progress

Apr 01, 2026

Party system core is now at 80% — formation, invites, and group chat are solid, with shared loot, experience, and instance access still in progress. Dungeons and bosses sit at 50% as a new instance system is being built from the ground up. Buffs and debuffs reach 40% — effects apply correctly but full coverage across all types is ongoing.

Airmap Support Enabled

Mar 01, 2026

Airmap support is now integrated for live aerial navigation overlays, improved zone awareness, and cleaner world-level routing. Fare charging is not yet enforced.

Director Sequences Integrated

Mar 01, 2026

Director sequences are now wired into gameplay flow to support guided scene transitions, scripted beats, and smoother event handoffs.

Auto Potions & Pet Stability

Feb 26, 2026

Potions can now trigger automatically during combat. Companions are working but still need thorough testing across different situations.

XP System Refinement

Feb 06, 2026

Fixed a bug that caused negative experience values and rebalanced the leveling curve for a smoother, more rewarding progression feel.

Mount Movement Fixed

Feb 05, 2026

Resolved a long-standing issue where keyboard movement was blocked while riding a mount. Players can now move freely while mounted.

Login & Character Stability

Jan 20, 2026

Login and character creation are now stable and reliable. Players can consistently create characters and enter the game world without issues.

Monster AI Overhaul

Jan 05, 2026

Monsters received a major update with improved spawn logic, patrol routes, and combat behavior. The world now feels much more alive.

Dungeon System Complete

Dec 15, 2025

Instanced dungeons are now fully working end-to-end — enter, fight through phases, defeat a boss, earn rewards, and exit cleanly.

Skills & Party Systems

Nov 28, 2025

The full skill system is now operational, including area effects and cooldowns. Party formation, invites, and group chat are also complete.

Account & Character

Stable
Avg 94%
Login & World Selection
Stable

Fully stable. Create an account, sign in, and choose your game world without issues.

100%
Character Creation
Stable

All classes and customization options work as intended. Characters save and load correctly.

100%
Game Launcher
Stable

Patches download automatically and game files are verified before launch.

100%
Zone Travel & Map Loading

Traveling between areas and loading into the world is seamless and reliable, with Airmap support now available for aerial route overlays.

90%
Airmap Support

Core Airmap integration is active for zone-aware navigation overlays and route traversal works. Fare deduction from player currency is still pending.

80%

Combat & Abilities

In Progress
Avg 78%
Combat System

Attack monsters, take damage, die, respawn, and regenerate health and mana — core combat is solid and working reliably in the open world.

80%
Skill System

Learn and upgrade skills, cast them in combat with cooldowns, mana costs, and area-of-effect attacks. Fully operational and stable.

80%
Party System

Party formation, invites, member management, and party chat all work. Shared loot distribution, experience sharing, and coordinated instance access are still being finalized.

90%
Dungeons & Bosses

Boss encounters and dungeon flow are functional, but the system is at 70% as a new instance system is being built, affecting instanced entry, session management, and stability.

70%
Buffs & Debuffs

Buff and debuff application is working with effects applying correctly across the majority of types. Remaining coverage and edge cases are being addressed.

70%

Quests & Progression

In Progress
Avg 73%
Quest System

Accept and complete quests through NPCs with full progress tracking. Reward delivery and remaining quest chains are being finalized.

70%
Experience & Leveling

Earn XP from kills and quest completions and level up correctly. Skill point spending on abilities is being integrated.

70%
NPC & Monster AI

Monsters patrol, chase, fight back, and respawn across the world with 14 distinct behaviors. Loot drops are still being built.

80%

Cinematics & Events

In Progress
Avg 70%
Director Sequences

Director-driven scripted sequences now trigger in key gameplay moments for guided transitions and event pacing. Wider content rollout is in progress.

70%

Communication & Social

In Progress
Avg 92%
Chat System

Local, shout, whisper, party, zone, and trade chat all work correctly. Guild chat is not yet available.

95%
Mail System

Send messages, items, and gold to other players. Reliable and stable across sessions.

90%
Friends System

Add and manage friends. Live status syncing between players is working reliably across sessions.

90%

Items & Economy

In Progress
Avg 75%
Equipment System

Equip and unequip gear across all slots. Other nearby players will see your equipment changes.

80%
Inventory Management

Pick up, store, and manage items. Stacking, item usage, and multiple copies of the same item are all fully supported.

80%
Warehouse Storage

Store items in your warehouse and retrieve them later. Core functionality is stable with sorting improvements underway.

70%
Item Shop

Buy items with G-Coins and receive them in your in-game mailbox. Further polish and testing still in progress.

70%
In-Game Cash Shop

Browse and purchase cosmetics and items directly in-game. Core UI and item listing are working, with additional polish in progress.

70%
Player-to-Player Trading

Direct item and currency trades between players are functional. UI polish and edge-case testing continue.

80%

Companions & Mounts

In Progress
Avg 70%
Mounts

Ride mounts freely across the world. Mount levelling, energy, and skill systems are now at the implementation stage.

80%
Pets & Companions

Summon and command companion pets. Core follow AI and combat behaviour are working, with deeper testing ongoing.

80%
Auto Potions

Set potions to trigger automatically during combat. Core logic and edge cases are working reliably.

80%
PvP Combat

Player vs player combat is partially implemented. Core targeting and damage flow are in place but still needs fixes.

40%
Loot & Drop Tables

Drops are working across enemy types. Some loot tables still need tuning and items currently float above or below terrain — visual adjustments in progress.

70%
Quest Rewards

Item and currency grants on quest completion are working. Further reward types and consistency testing still in progress.

70%

Alpha Readiness

71%12/17 criteria met

Zone Travel & Map Loading

90%/ 100%

Combat System

80%/ 80%

Skill System

80%/ 80%

Party System

90%/ 80%

Dungeons & Bosses

70%/ 80%

Buffs & Debuffs

70%/ 50%

Quest System

70%/ 80%

Experience & Leveling

70%/ 80%

NPC & Monster AI

80%/ 80%

Friends System

90%/ 80%

Equipment System

80%/ 80%

Inventory Management

80%/ 80%

In-Game Cash Shop

70%/ 50%

Warehouse Storage

70%/ 80%

Mounts

80%/ 80%

Pets & Companions

80%/ 80%

Auto Potions

80%/ 80%

Current Issues & Bugs

Airmap Fare Deduction Not Applied

Airmap travel currently completes without charging the player. Currency debit and validation checks are still being wired.

Active Fix

Item Drops Float Above and Below Terrain

Items dropped in the world do not always land at the correct ground height. Drops may appear floating above or sinking below the terrain surface.

Active Fix

Registry Backlog

1Guild System
2Auction House
3Siege Warfare
4Achievement System
5Crafting System
6Racing / Xeide Runway
7Aimon / Assassin Class

This status audit is refreshed periodically. Priorities may shift as systems are stabilized and gameplay milestones advance.