Implementation Status
Current progress of the Sevencore Emulator build, with readiness percentages based on implementation, stability, and in-game behavior.
Overall Completion
79%
Average completion across all tracked systems.
Stable Systems
3
Features currently marked as fully complete.
Active Systems
26
Features actively progressing toward release readiness.
Recent Updates
11
Milestone entries in the last development window.
Recent Milestone Updates
Trading, System Stability & Jump Fix
Player-to-Player Trading is now implemented and available in-game. Combat and Skill Systems advance to 80%, Buffs & Debuffs reach 70%, and Quest, Leveling, Warehouse, and Cash Shop systems all make significant progress. Mail and Friends sit at 90% with strong cross-session stability. Mount levelling, energy, and skill systems have entered implementation. The long-standing jump issue affecting players and mounts is fully resolved.
Party, Dungeon & Buff Progress
Party system core is now at 80% — formation, invites, and group chat are solid, with shared loot, experience, and instance access still in progress. Dungeons and bosses sit at 50% as a new instance system is being built from the ground up. Buffs and debuffs reach 40% — effects apply correctly but full coverage across all types is ongoing.
Airmap Support Enabled
Airmap support is now integrated for live aerial navigation overlays, improved zone awareness, and cleaner world-level routing. Fare charging is not yet enforced.
Director Sequences Integrated
Director sequences are now wired into gameplay flow to support guided scene transitions, scripted beats, and smoother event handoffs.
Auto Potions & Pet Stability
Potions can now trigger automatically during combat. Companions are working but still need thorough testing across different situations.
XP System Refinement
Fixed a bug that caused negative experience values and rebalanced the leveling curve for a smoother, more rewarding progression feel.
Mount Movement Fixed
Resolved a long-standing issue where keyboard movement was blocked while riding a mount. Players can now move freely while mounted.
Login & Character Stability
Login and character creation are now stable and reliable. Players can consistently create characters and enter the game world without issues.
Monster AI Overhaul
Monsters received a major update with improved spawn logic, patrol routes, and combat behavior. The world now feels much more alive.
Dungeon System Complete
Instanced dungeons are now fully working end-to-end — enter, fight through phases, defeat a boss, earn rewards, and exit cleanly.
Skills & Party Systems
The full skill system is now operational, including area effects and cooldowns. Party formation, invites, and group chat are also complete.
Account & Character
Fully stable. Create an account, sign in, and choose your game world without issues.
All classes and customization options work as intended. Characters save and load correctly.
Patches download automatically and game files are verified before launch.
Traveling between areas and loading into the world is seamless and reliable, with Airmap support now available for aerial route overlays.
Core Airmap integration is active for zone-aware navigation overlays and route traversal works. Fare deduction from player currency is still pending.
Combat & Abilities
Attack monsters, take damage, die, respawn, and regenerate health and mana — core combat is solid and working reliably in the open world.
Learn and upgrade skills, cast them in combat with cooldowns, mana costs, and area-of-effect attacks. Fully operational and stable.
Party formation, invites, member management, and party chat all work. Shared loot distribution, experience sharing, and coordinated instance access are still being finalized.
Boss encounters and dungeon flow are functional, but the system is at 70% as a new instance system is being built, affecting instanced entry, session management, and stability.
Buff and debuff application is working with effects applying correctly across the majority of types. Remaining coverage and edge cases are being addressed.
Quests & Progression
Accept and complete quests through NPCs with full progress tracking. Reward delivery and remaining quest chains are being finalized.
Earn XP from kills and quest completions and level up correctly. Skill point spending on abilities is being integrated.
Monsters patrol, chase, fight back, and respawn across the world with 14 distinct behaviors. Loot drops are still being built.
Cinematics & Events
Director-driven scripted sequences now trigger in key gameplay moments for guided transitions and event pacing. Wider content rollout is in progress.
Communication & Social
Local, shout, whisper, party, zone, and trade chat all work correctly. Guild chat is not yet available.
Send messages, items, and gold to other players. Reliable and stable across sessions.
Add and manage friends. Live status syncing between players is working reliably across sessions.
Items & Economy
Equip and unequip gear across all slots. Other nearby players will see your equipment changes.
Pick up, store, and manage items. Stacking, item usage, and multiple copies of the same item are all fully supported.
Store items in your warehouse and retrieve them later. Core functionality is stable with sorting improvements underway.
Buy items with G-Coins and receive them in your in-game mailbox. Further polish and testing still in progress.
Browse and purchase cosmetics and items directly in-game. Core UI and item listing are working, with additional polish in progress.
Direct item and currency trades between players are functional. UI polish and edge-case testing continue.
Companions & Mounts
Ride mounts freely across the world. Mount levelling, energy, and skill systems are now at the implementation stage.
Summon and command companion pets. Core follow AI and combat behaviour are working, with deeper testing ongoing.
Set potions to trigger automatically during combat. Core logic and edge cases are working reliably.
Player vs player combat is partially implemented. Core targeting and damage flow are in place but still needs fixes.
Drops are working across enemy types. Some loot tables still need tuning and items currently float above or below terrain — visual adjustments in progress.
Item and currency grants on quest completion are working. Further reward types and consistency testing still in progress.
Alpha Readiness
Zone Travel & Map Loading
Combat System
Skill System
Party System
Dungeons & Bosses
Buffs & Debuffs
Quest System
Experience & Leveling
NPC & Monster AI
Friends System
Equipment System
Inventory Management
In-Game Cash Shop
Warehouse Storage
Mounts
Pets & Companions
Auto Potions
Current Issues & Bugs
Airmap Fare Deduction Not Applied
Airmap travel currently completes without charging the player. Currency debit and validation checks are still being wired.
Item Drops Float Above and Below Terrain
Items dropped in the world do not always land at the correct ground height. Drops may appear floating above or sinking below the terrain surface.
Registry Backlog
This status audit is refreshed periodically. Priorities may shift as systems are stabilized and gameplay milestones advance.