Live Build Snapshot

Implementation Status

Current progress of the Sevencore Emulator build, with readiness percentages based on implementation, stability, and in-game behavior.

Overall Completion

63%

Average completion across all tracked systems.

Stable Systems

3

Features currently marked as fully complete.

Active Systems

19

Features actively progressing toward release readiness.

Recent Updates

9

Milestone entries in the last development window.

Recent Milestone Updates

Airmap Support Enabled

Mar 01, 2026

Airmap support is now integrated for live aerial navigation overlays, improved zone awareness, and cleaner world-level routing. Fare charging is not yet enforced.

Director Sequences Integrated

Mar 01, 2026

Director sequences are now wired into gameplay flow to support guided scene transitions, scripted beats, and smoother event handoffs.

Auto Potions & Pet Stability

Feb 26, 2026

Potions can now trigger automatically during combat. Companions are working but still need thorough testing across different situations.

XP System Refinement

Feb 06, 2026

Fixed a bug that caused negative experience values and rebalanced the leveling curve for a smoother, more rewarding progression feel.

Mount Movement Fixed

Feb 05, 2026

Resolved a long-standing issue where keyboard movement was blocked while riding a mount. Players can now move freely while mounted.

Login & Character Stability

Jan 20, 2026

Login and character creation are now stable and reliable. Players can consistently create characters and enter the game world without issues.

Monster AI Overhaul

Jan 05, 2026

Monsters received a major update with improved spawn logic, patrol routes, and combat behavior. The world now feels much more alive.

Dungeon System Complete

Dec 15, 2025

Instanced dungeons are now fully working end-to-end — enter, fight through phases, defeat a boss, earn rewards, and exit cleanly.

Skills & Party Systems

Nov 28, 2025

The full skill system is now operational, including area effects and cooldowns. Party formation, invites, and group chat are also complete.

Account & Character

Stable
Avg 94%
Login & World Selection
Stable

Fully stable. Create an account, sign in, and choose your game world without issues.

100%
Character Creation
Stable

All classes and customization options work as intended. Characters save and load correctly.

100%
Game Launcher
Stable

Patches download automatically and game files are verified before launch.

100%
Zone Travel & Map Loading

Traveling between areas and loading into the world is seamless and reliable, with Airmap support now available for aerial route overlays.

90%
Airmap Support

Core Airmap integration is active for zone-aware navigation overlays and route traversal works. Fare deduction from player currency is still pending.

80%

Combat & Abilities

In Progress
Avg 24%
Combat System

Attack monsters, take damage, die, respawn, and regenerate health and mana — all working in the open world.

50%
Skill System

Learn and upgrade skills, cast them in combat with cooldowns, mana costs, and area-of-effect attacks. Fully operational.

50%
Party System

Form groups with other players, invite or kick members, promote a leader, and chat privately with your party.

0%
Dungeons & Bosses

Enter instanced dungeons, fight through story phases, defeat multi-stage bosses, and earn rewards. Fully working.

20%
Buffs & Debuffs

Regeneration effects and boss-applied buffs work. A complete system with timers and stacking is still underway.

0%

Quests & Progression

In Progress
Avg 58%
Quest System

Accept and complete quests through NPCs with full progress tracking. Reward delivery and quest chains are still being finished.

50%
Experience & Leveling

Earn XP from kills and level up correctly. Spending skill points on abilities is not yet enforced.

50%
NPC & Monster AI

Monsters patrol, chase, fight back, and respawn across the world with 14 distinct behaviors. Loot drops are still being built.

75%

Cinematics & Events

In Progress
Avg 70%
Director Sequences

Director-driven scripted sequences now trigger in key gameplay moments for guided transitions and event pacing. Wider content rollout is in progress.

70%

Communication & Social

In Progress
Avg 78%
Chat System

Local, shout, whisper, party, zone, and trade chat all work correctly. Guild chat is not yet available.

95%
Mail System

Send messages, items, and gold to other players. Working reliably with ongoing stability testing.

80%
Friends System

Add and manage friends. Live status syncing between players across sessions is still being finalized.

60%

Items & Economy

In Progress
Avg 63%
Equipment System

Equip and unequip gear across all slots. Other nearby players will see your equipment changes.

80%
Inventory Management

Pick up, store, and manage items. Having multiple copies of the same item is not yet supported — stacking is coming.

55%
Warehouse Storage

Store items in your warehouse and retrieve them later. Sorting and stack management are still being added.

50%
Item Shop

Buy items with G-Coins and receive them in your in-game mailbox. Further polish and testing still in progress.

65%

Companions & Mounts

In Progress
Avg 62%
Mounts

Ride mounts freely across the world. Speed bonuses and a stamina system are still being implemented.

70%
Pets & Companions

Summon and command companion pets. Deeper behavior testing across combat and map changes is ongoing.

60%
Auto Potions

Set potions to trigger automatically during combat. Core logic is working, edge cases still being tested.

55%

Current Issues & Bugs

Airmap Fare Deduction Not Applied

Airmap travel currently completes without charging the player. Currency debit and validation checks are still being wired.

Active Fix

Registry Backlog

1Guild System
2Player-to-Player Trading
3Auction House
4PvP Combat
5Siege Warfare
6Loot & Drop Tables
7Quest Reward Chains
8Item Stacking & Splitting
9Full Buff & Debuff System
10Achievement System
11Crafting System
12Advanced Airmap Layers
13Racing / Xeide Runway
14Aimon / Assassin Class
15In-Game Cash Shop
16Expanded Director Sequence Library

This status audit is refreshed periodically. Priorities may shift as systems are stabilized and gameplay milestones advance.