Implementation Status
Current progress of the Sevencore Emulator build, with internal readiness estimates based on implementation, stability, content coverage, and live testing.
Completion methodology
Completion percentages are internal readiness estimates based on implementation, stability, content coverage and live testing. They do not represent time remaining until release, and a 100% estimate does not automatically classify a system as Complete.
Prototype
Basic concept works.
Implemented
Principal functions exist.
Testing
Available but actively being tested.
Stable
Tested with no known release-blocking issues.
Complete
Intended scope delivered and verified.
Overall Completion
76%
Average completion across all tracked systems.
100% Estimates
5
Internal estimates at 100%; not automatically classified Complete.
Active Systems
35
Features actively progressing toward release readiness.
Recent Updates
13
Milestone entries in the last development window.
Recent Milestone Updates
Crafting, Item Refining & Retail Combat Overhaul
NPC crafting is now live — gather materials and craft with recipe and skill requirements. A new item refine and upgrade system adds gear grades and protection scrolls, and equipment now takes durability damage with broken gear auto-unequipping on login. Combat was reworked toward retail accuracy with weapon-type damage normalization, a split between physical and elemental damage, and corrected dodge and accuracy curves. Skill points can now be spent to level abilities. Wyvern flights now charge retail boarding fares, pets and mounts gained a loyalty system, and a large batch of new quests and stealth-based monster AI joined the world.
Guilds, PvP, Turn & Event Systems Update
Guild system is now in place at 30%, the Auction House is functional at 30% with fixes still pending, and the Achievement System has its first working set at 30%. Aimon and Assassin classes are now playable at 70% with some skill refinement still needed. PvP combat, dueling, death flow, and PvP channel behaviour improve to 60%. The Turn System has been updated and is now functional, though it may still need tweaks. Daily login has been added, a new event UI system is under test, Xeide Runway is now implemented, and the terrain-height issue affecting item drops has been fixed pending further bug checks.
Trading, System Stability & Jump Fix
Player-to-Player Trading is now implemented and available in-game. Combat and Skill Systems advance to 80%, Buffs & Debuffs reach 70%, and Quest, Leveling, Warehouse, and Cash Shop systems all make significant progress. Mail and Friends sit at 90% with repeated cross-session checks. The previous jump failure is no longer reproduced in the reviewed player and mount movement tests.
Party, Dungeon & Buff Progress
Party system core is now at 80% — formation, invites, and group chat are solid, with shared loot, experience, and instance access still in progress. Dungeons and bosses sit at 50% as a new instance system is being built from the ground up. Buffs and debuffs reach 40% — effects apply correctly but full coverage across all types is ongoing.
Airmap Support Enabled
Airmap support is now integrated for live aerial navigation overlays, improved zone awareness, and cleaner world-level routing. Fare charging is not yet enforced.
Director Sequences Integrated
Director sequences are now wired into gameplay flow to support guided scene transitions, scripted beats, and smoother event handoffs.
Auto Potions & Pet Stability
Potions can now trigger automatically during combat. Companions are working but still need thorough testing across different situations.
XP System Refinement
Fixed a bug that caused negative experience values and rebalanced the leveling curve for a smoother, more rewarding progression feel.
Mount Movement Fixed
Resolved a long-standing issue where keyboard movement was blocked while riding a mount. Players can now move freely while mounted.
Login & Character Reliability Review
Core login and character-creation flows passed repeated session checks. Load behaviour, recovery paths, and uncommon account states remain part of ongoing regression testing.
Monster AI Overhaul
Monsters received a major update with improved spawn logic, patrol routes, and combat behavior. The world now feels much more alive.
First End-to-End Dungeon Prototype Completed
This milestone refers to the original playable dungeon prototype. It is being replaced with a more complete instance architecture; session handling, group entry, and recovery still require testing.
Skills & Party Systems
Principal skill casting, area effects, cooldowns, party formation, invites, and group chat were implemented. Class coverage, shared rewards, and instance coordination remain under test.
Account & Character
Account sign-in and world selection are implemented and have passed repeated session checks. Recovery paths, unusual account states, and load behaviour remain under review.
- Test coverage
- Principal flows have repeated session coverage; broader load and recovery testing continues.
- Known limitations
- No release-blocking issue is recorded for the reviewed scope, but wider regression and load coverage continue.
- Next target
- Expand regression and live-load verification before considering the feature Complete.
- Last reviewed
- 21 July 2026
Character creation, customization, save, and reload flows are implemented. Edge cases and wider regression coverage remain under active review.
- Test coverage
- Principal flows have repeated session coverage; broader load and recovery testing continues.
- Known limitations
- No release-blocking issue is recorded for the reviewed scope, but wider regression and load coverage continue.
- Next target
- Expand regression and live-load verification before considering the feature Complete.
- Last reviewed
- 21 July 2026
Patches download automatically and game files are verified before launch.
- Test coverage
- Patch download and file-verification flows have been exercised across current client builds.
- Known limitations
- Some systems can still show a blank launcher window; update recovery needs wider hardware coverage.
- Next target
- Expand hardware regression coverage and verify interrupted-update recovery.
- Last reviewed
- 21 July 2026
Both classes are now playable and core progression works, but some class skills still need refinement and polish.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Principal area transitions and world loading paths work, with Airmap support available for aerial route overlays. Wider route and recovery testing continues.
- Test coverage
- Principal flows have repeated session coverage; broader load and recovery testing continues.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Zone-aware aerial navigation, route traversal, and retail wyvern boarding fares are implemented. Regression coverage continues across routes and interrupted travel states.
- Test coverage
- Principal flows have repeated session coverage; broader load and recovery testing continues.
- Known limitations
- No release-blocking issue is recorded for the reviewed scope, but wider regression and load coverage continue.
- Next target
- Expand regression and live-load verification before considering the feature Complete.
- Last reviewed
- 21 July 2026
Combat & Abilities
Attack, damage, death, respawn, and health or mana regeneration paths are implemented. Combat uses retail-shaped weapon normalization, physical and elemental damage separation, and revised dodge and accuracy curves; wider load and edge-case testing continues.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Learn and upgrade skills, spend skill points, and cast with cooldowns, mana costs, and area effects. Cooldown-reduction elixirs and class ultimates are implemented; class coverage and edge cases remain under test.
- Test coverage
- Core casting, costs, cooldowns, area effects, upgrades, and selected class ultimates are covered.
- Known limitations
- Not every class skill and unusual cast state has equivalent regression coverage.
- Next target
- Close class-by-class coverage gaps and test interrupted or overlapping casts.
- Last reviewed
- 21 July 2026
Party formation, invites, member management, and party chat are implemented. Shared loot distribution, experience sharing, and coordinated instance access are still being finalized.
- Test coverage
- Principal flows have repeated session coverage; broader load and recovery testing continues.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Boss encounters and dungeon flow are functional, but the system is at 70% as a new instance system is being built, affecting instanced entry, session management, and stability.
- Test coverage
- Open-world bosses and basic end-to-end dungeon progression have been exercised in live tests.
- Known limitations
- Instance session handling, coordinated group entry, disconnect recovery, and load behaviour still require testing.
- Next target
- Validate the replacement instance architecture with grouped entry and session recovery.
- Last reviewed
- 21 July 2026
Buff and debuff application is working with effects applying correctly across the majority of types. Remaining coverage and edge cases are being addressed.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Quests & Progression
Quest acceptance and progress tracking cover NPC, interaction, discovery, and escort objectives across the reviewed content. Additional quest chains and reward-delivery paths are still being finalized.
- Test coverage
- Acceptance, progress, interaction, discovery, escort, and selected reward paths are exercised.
- Known limitations
- Content coverage and uncommon reward or recovery paths remain incomplete.
- Next target
- Expand quest-chain coverage and validate reward delivery and reconnect recovery.
- Last reviewed
- 21 July 2026
Earn XP from kills and quest completions and level up correctly, with configurable rate multipliers. Skill points can now be spent to level up abilities.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
A small set of achievements is now functional, but most achievement coverage is still being implemented.
- Test coverage
- Basic concept checks exist; systematic end-to-end coverage has not been completed.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Monsters patrol, chase, fight back, and respawn across the world with 14 distinct behaviors, now including stealth ambushes, level-gap aggro, and per-skill combat positioning. Global and per-mob loot drops are in place with tuning ongoing.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Cinematics & Events
Director-driven scripted sequences now trigger in key gameplay moments for guided transitions and event pacing. Wider content rollout is in progress.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
The Turn System has been updated and is now functional. Minor tweaks and follow-up balancing may still be needed.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Xeide Runway is now implemented and available as part of the current content set.
- Test coverage
- Principal flows have repeated session coverage; broader load and recovery testing continues.
- Known limitations
- No release-blocking issue is recorded for the reviewed scope, but wider regression and load coverage continue.
- Next target
- Expand regression and live-load verification before considering the feature Complete.
- Last reviewed
- 21 July 2026
The daily login reward system is in with its own UI module and scheduled event windows, correctly held back during cutscenes. The wider event UI system is being tested and refined.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Communication & Social
Local, shout, whisper, party, zone, and trade chat are implemented and covered by current session checks. Guild and PvP-related communication flows still need broader testing.
- Test coverage
- Principal flows have repeated session coverage; broader load and recovery testing continues.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Core guild functionality is in place, now with guild relations, member grades, and guild skills. Broader social integration and polish are still in progress.
- Test coverage
- Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Messages, items, and gold can be sent between players and persist across tested sessions. Delivery recovery and broader load testing continue.
- Test coverage
- Principal flows have repeated session coverage; broader load and recovery testing continues.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Friend add, remove, and live-status synchronization have passed repeated cross-session checks. Load and recovery coverage continues.
- Test coverage
- Principal flows have repeated session coverage; broader load and recovery testing continues.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Items & Economy
Equip and unequip gear across all slots. Other nearby players will see your equipment changes.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Pickup, storage, stacking, item use, and multiple item instances are implemented. Capacity boundaries, transfers, and uncommon item states remain under test.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Warehouse deposits, retrieval, and timed or gold-gated expansion are implemented. Sorting, capacity boundaries, and transfer recovery remain under test.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Core auction flows are functional with item state now preserved and listing fees and durations corrected. Listing, browsing, and remaining transaction fixes are still being worked through.
- Test coverage
- Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Buy items with G-Coins and receive them in your in-game mailbox. Further polish and testing still in progress.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Browse and purchase cosmetics and items directly in-game. Core UI and item listing are working, with additional polish in progress.
- Test coverage
- Catalog display, purchase submission, and selected delivery paths have been exercised.
- Known limitations
- Catalog policy, delivery recovery, and final test-shop contents are still under review.
- Next target
- Complete delivery regression tests and publish the final shop eligibility rules.
- Last reviewed
- 21 July 2026
Direct item and currency trades between players are functional. UI polish and edge-case testing continue.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Craft items at NPCs using recipe materials and required crafting skills. The core crafting loop is functional, with recipe coverage expanding.
- Test coverage
- Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Upgrade gear through item grades with success rates, protection scrolls, and per-attempt fees. Core upgrade mechanics work, with balancing ongoing.
- Test coverage
- Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Equipment now takes durability damage from use, and broken gear auto-unequips to your inventory on login. Repair flow and edge cases are being finalized.
- Test coverage
- Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Companions & Mounts
Ride mounts freely across the world. Mount levelling, energy, and skills are in, with server-authoritative speed and a full remount lifecycle now handled.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Summon and command companion pets with follow AI, combat, active skills, an energy pool, and an auto-loot and auto-gather pipeline. Deeper testing is ongoing.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Pets and mounts now build loyalty over time. Core tracking is in place, with rewards and effects being expanded.
- Test coverage
- Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Automatic combat potion triggers are implemented and covered by targeted threshold and reset checks. Additional inventory and timing edge cases remain under test.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Player vs player combat is improving with dueling, death handling, and PvP channel flow now in a stronger state. More fixes and balancing are still ongoing.
- Test coverage
- Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Drops are working across enemy types. Some loot tables still need tuning, and the previous terrain-height issue with item drops has been fixed pending further regression checks.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Item and currency grants on quest completion are working. Further reward types and consistency testing still in progress.
- Test coverage
- Principal flows are available in test builds with active functional regression coverage.
- Known limitations
- Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
- Next target
- Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
- Last reviewed
- 21 July 2026
Alpha Readiness
Zone Travel & Map Loading
Combat System
Skill System
Party System
Dungeons & Bosses
Buffs & Debuffs
Quest System
Experience & Leveling
NPC & Monster AI
Friends System
Equipment System
Inventory Management
In-Game Cash Shop
Warehouse Storage
Mounts
Pets & Companions
Auto Potions
Current Issues & Bugs
Current issue priorities, including the live Critical count, are maintained in the public bug tracker.
Registry Backlog
This status audit is refreshed periodically. Priorities may shift as systems are stabilized and gameplay milestones advance.