Live Build Snapshot

Implementation Status

Current progress of the Sevencore Emulator build, with readiness percentages based on implementation, stability, and in-game behavior.

Overall Completion

76%

Average completion across all tracked systems.

Stable Systems

5

Features currently marked as fully complete.

Active Systems

35

Features actively progressing toward release readiness.

Recent Updates

13

Milestone entries in the last development window.

Recent Milestone Updates

Crafting, Item Refining & Retail Combat Overhaul

Jul 09, 2026

NPC crafting is now live — gather materials and craft with recipe and skill requirements. A new item refine and upgrade system adds gear grades and protection scrolls, and equipment now takes durability damage with broken gear auto-unequipping on login. Combat was reworked toward retail accuracy with weapon-type damage normalization, a split between physical and elemental damage, and corrected dodge and accuracy curves. Skill points can now be spent to level abilities. Wyvern flights now charge retail boarding fares, pets and mounts gained a loyalty system, and a large batch of new quests and stealth-based monster AI joined the world.

Guilds, PvP, Turn & Event Systems Update

Jun 12, 2026

Guild system is now in place at 30%, the Auction House is functional at 30% with fixes still pending, and the Achievement System has its first working set at 30%. Aimon and Assassin classes are now playable at 70% with some skill refinement still needed. PvP combat, dueling, death flow, and PvP channel behaviour improve to 60%. The Turn System has been updated and is now functional, though it may still need tweaks. Daily login has been added, a new event UI system is under test, Xeide Runway is now implemented, and the terrain-height issue affecting item drops has been fixed pending further bug checks.

Trading, System Stability & Jump Fix

May 05, 2026

Player-to-Player Trading is now implemented and available in-game. Combat and Skill Systems advance to 80%, Buffs & Debuffs reach 70%, and Quest, Leveling, Warehouse, and Cash Shop systems all make significant progress. Mail and Friends sit at 90% with strong cross-session stability. Mount levelling, energy, and skill systems have entered implementation. The long-standing jump issue affecting players and mounts is fully resolved.

Party, Dungeon & Buff Progress

Apr 01, 2026

Party system core is now at 80% — formation, invites, and group chat are solid, with shared loot, experience, and instance access still in progress. Dungeons and bosses sit at 50% as a new instance system is being built from the ground up. Buffs and debuffs reach 40% — effects apply correctly but full coverage across all types is ongoing.

Airmap Support Enabled

Mar 01, 2026

Airmap support is now integrated for live aerial navigation overlays, improved zone awareness, and cleaner world-level routing. Fare charging is not yet enforced.

Director Sequences Integrated

Mar 01, 2026

Director sequences are now wired into gameplay flow to support guided scene transitions, scripted beats, and smoother event handoffs.

Auto Potions & Pet Stability

Feb 26, 2026

Potions can now trigger automatically during combat. Companions are working but still need thorough testing across different situations.

XP System Refinement

Feb 06, 2026

Fixed a bug that caused negative experience values and rebalanced the leveling curve for a smoother, more rewarding progression feel.

Mount Movement Fixed

Feb 05, 2026

Resolved a long-standing issue where keyboard movement was blocked while riding a mount. Players can now move freely while mounted.

Login & Character Stability

Jan 20, 2026

Login and character creation are now stable and reliable. Players can consistently create characters and enter the game world without issues.

Monster AI Overhaul

Jan 05, 2026

Monsters received a major update with improved spawn logic, patrol routes, and combat behavior. The world now feels much more alive.

Dungeon System Complete

Dec 15, 2025

Instanced dungeons are now fully working end-to-end — enter, fight through phases, defeat a boss, earn rewards, and exit cleanly.

Skills & Party Systems

Nov 28, 2025

The full skill system is now operational, including area effects and cooldowns. Party formation, invites, and group chat are also complete.

Account & Character

Stable
Avg 93%
Login & World Selection
Stable

Fully stable. Create an account, sign in, and choose your game world without issues.

100%
Character Creation
Stable

Character creation and customization are stable, and characters save and load correctly across sessions.

100%
Game Launcher
Stable

Patches download automatically and game files are verified before launch.

100%
Aimon & Assassin Classes

Both classes are now playable and core progression works, but some class skills still need refinement and polish.

70%
Zone Travel & Map Loading

Traveling between areas and loading into the world is seamless and reliable, with Airmap support now available for aerial route overlays.

90%
Airmap Support
Stable

Airmap integration is complete — zone-aware aerial navigation and route traversal work, and retail wyvern boarding fares are now charged from player currency on flight confirm.

100%

Combat & Abilities

In Progress
Avg 80%
Combat System

Attack monsters, take damage, die, respawn, and regenerate health and mana. Combat now follows retail-accurate curves — weapon-type damage normalization, a split between physical and elemental damage, and corrected dodge and accuracy. Solid and reliable in the open world.

85%
Skill System

Learn and upgrade skills, spend skill points to level abilities, and cast in combat with cooldowns, mana costs, and area-of-effect attacks. Cooldown-reduction elixirs and class ultimates are in. Fully operational and stable.

85%
Party System

Party formation, invites, member management, and party chat all work. Shared loot distribution, experience sharing, and coordinated instance access are still being finalized.

90%
Dungeons & Bosses

Boss encounters and dungeon flow are functional, but the system is at 70% as a new instance system is being built, affecting instanced entry, session management, and stability.

70%
Buffs & Debuffs

Buff and debuff application is working with effects applying correctly across the majority of types. Remaining coverage and edge cases are being addressed.

70%

Quests & Progression

In Progress
Avg 69%
Quest System

Accept and complete quests through NPCs with full progress tracking, including interaction, discovery, and escort objectives. A large batch of new quest chains is live, with remaining reward delivery being finalized.

80%
Experience & Leveling

Earn XP from kills and quest completions and level up correctly, with configurable rate multipliers. Skill points can now be spent to level up abilities.

80%
Achievement System

A small set of achievements is now functional, but most achievement coverage is still being implemented.

30%
NPC & Monster AI

Monsters patrol, chase, fight back, and respawn across the world with 14 distinct behaviors, now including stealth ambushes, level-gap aggro, and per-skill combat positioning. Global and per-mob loot drops are in place with tuning ongoing.

85%

Cinematics & Events

In Progress
Avg 80%
Director Sequences

Director-driven scripted sequences now trigger in key gameplay moments for guided transitions and event pacing. Wider content rollout is in progress.

70%
Turn System

The Turn System has been updated and is now functional. Minor tweaks and follow-up balancing may still be needed.

80%
Xeide Runway
Stable

Xeide Runway is now implemented and available as part of the current content set.

100%
Daily Login & Event UI

The daily login reward system is in with its own UI module and scheduled event windows, correctly held back during cutscenes. The wider event UI system is being tested and refined.

70%

Communication & Social

In Progress
Avg 80%
Chat System

Local, shout, whisper, party, zone, and trade chat all work correctly. Guild and PvP-related communication flow still need polish in a few areas.

95%
Guild System

Core guild functionality is in place, now with guild relations, member grades, and guild skills. Broader social integration and polish are still in progress.

45%
Mail System

Send messages, items, and gold to other players. Reliable and stable across sessions.

90%
Friends System

Add and manage friends. Live status syncing between players is working reliably across sessions.

90%

Items & Economy

In Progress
Avg 66%
Equipment System

Equip and unequip gear across all slots. Other nearby players will see your equipment changes.

80%
Inventory Management

Pick up, store, and manage items. Stacking, item usage, and multiple copies of the same item are all fully supported.

80%
Warehouse Storage

Store items in your warehouse and retrieve them later, with timed and gold-gated storage expansion now available. Core functionality is stable with sorting improvements underway.

80%
Auction House

Core auction flows are functional with item state now preserved and listing fees and durations corrected. Listing, browsing, and remaining transaction fixes are still being worked through.

40%
Item Shop

Buy items with G-Coins and receive them in your in-game mailbox. Further polish and testing still in progress.

70%
In-Game Cash Shop

Browse and purchase cosmetics and items directly in-game. Core UI and item listing are working, with additional polish in progress.

70%
Player-to-Player Trading

Direct item and currency trades between players are functional. UI polish and edge-case testing continue.

80%
Crafting System

Craft items at NPCs using recipe materials and required crafting skills. The core crafting loop is functional, with recipe coverage expanding.

50%
Item Refine & Upgrade

Upgrade gear through item grades with success rates, protection scrolls, and per-attempt fees. Core upgrade mechanics work, with balancing ongoing.

50%
Gear Durability

Equipment now takes durability damage from use, and broken gear auto-unequips to your inventory on login. Repair flow and edge cases are being finalized.

60%

Companions & Mounts

In Progress
Avg 71%
Mounts

Ride mounts freely across the world. Mount levelling, energy, and skills are in, with server-authoritative speed and a full remount lifecycle now handled.

85%
Pets & Companions

Summon and command companion pets with follow AI, combat, active skills, an energy pool, and an auto-loot and auto-gather pipeline. Deeper testing is ongoing.

85%
Pet & Mount Loyalty

Pets and mounts now build loyalty over time. Core tracking is in place, with rewards and effects being expanded.

50%
Auto Potions

Set potions to trigger automatically during combat. Core logic and edge cases are working reliably.

80%
PvP Combat

Player vs player combat is improving with dueling, death handling, and PvP channel flow now in a stronger state. More fixes and balancing are still ongoing.

60%
Loot & Drop Tables

Drops are working across enemy types. Some loot tables still need tuning, and the previous terrain-height issue with item drops has been fixed pending further regression checks.

70%
Quest Rewards

Item and currency grants on quest completion are working. Further reward types and consistency testing still in progress.

70%

Alpha Readiness

88%15/17 criteria met

Zone Travel & Map Loading

90%/ 100%

Combat System

85%/ 80%

Skill System

85%/ 80%

Party System

90%/ 80%

Dungeons & Bosses

70%/ 80%

Buffs & Debuffs

70%/ 50%

Quest System

80%/ 80%

Experience & Leveling

80%/ 80%

NPC & Monster AI

85%/ 80%

Friends System

90%/ 80%

Equipment System

80%/ 80%

Inventory Management

80%/ 80%

In-Game Cash Shop

70%/ 50%

Warehouse Storage

80%/ 80%

Mounts

85%/ 80%

Pets & Companions

85%/ 80%

Auto Potions

80%/ 80%

Current Issues & Bugs

No critical bugs are currently identified in active production systems.

Registry Backlog

1Siege Warfare

This status audit is refreshed periodically. Priorities may shift as systems are stabilized and gameplay milestones advance.