Live build snapshot
Development Progress The road back to Inadar
1 Prototype
Concept validated
2 Implemented
Core systems built
3 Testing
Actively being tested
4 Stable
Release-ready quality
Account & Character 6 tracked systems
Login & World Selection · 100%
Testing Combat & Abilities 5 tracked systems
Testing Quests & Progression 4 tracked systems
Testing Cinematics & Events 4 tracked systems
Testing Communication & Social 4 tracked systems
Testing Items & Economy 10 tracked systems
Testing Companions & Mounts 7 tracked systems
Testing
Crafting, Item Refining & Retail Combat Overhaul NPC crafting is now live — gather materials and craft with recipe and skill requirements. A new item refine and upgrade system adds gear grades and protection scrolls, and equipment now takes durability damage with broken gear auto-unequipping on login. Combat was reworked toward retail accuracy with weapon-type damage normalization, a split between physical and elemental damage, and corrected dodge and accuracy curves. Skill points can now be spent to level abilities. Wyvern flights now charge retail boarding fares, pets and mounts gained a loyalty system, and a large batch of new quests and stealth-based monster AI joined the world.
Guilds, PvP, Turn & Event Systems Update Guild system is now in place at 30%, the Auction House is functional at 30% with fixes still pending, and the Achievement System has its first working set at 30%. Aimon and Assassin classes are now playable at 70% with some skill refinement still needed. PvP combat, dueling, death flow, and PvP channel behaviour improve to 60%. The Turn System has been updated and is now functional, though it may still need tweaks. Daily login has been added, a new event UI system is under test, Xeide Runway is now implemented, and the terrain-height issue affecting item drops has been fixed pending further bug checks.
Trading, System Stability & Jump Fix Player-to-Player Trading is now implemented and available in-game. Combat and Skill Systems advance to 80%, Buffs & Debuffs reach 70%, and Quest, Leveling, Warehouse, and Cash Shop systems all make significant progress. Mail and Friends sit at 90% with repeated cross-session checks. The previous jump failure is no longer reproduced in the reviewed player and mount movement tests.
Party, Dungeon & Buff Progress Party system core is now at 80% — formation, invites, and group chat are solid, with shared loot, experience, and instance access still in progress. Dungeons and bosses sit at 50% as a new instance system is being built from the ground up. Buffs and debuffs reach 40% — effects apply correctly but full coverage across all types is ongoing.
Airmap Support Enabled Airmap support is now integrated for live aerial navigation overlays, improved zone awareness, and cleaner world-level routing. Fare charging is not yet enforced.
Read development updates Completion percentages are internal readiness estimates based on implementation, stability, content coverage and live testing. They do not represent time remaining until release, and a 100% estimate does not automatically classify a system as Complete.