Implementation Status
Current progress of the Sevencore Emulator build, with readiness percentages based on implementation, stability, and in-game behavior.
Overall Completion
76%
Average completion across all tracked systems.
Stable Systems
5
Features currently marked as fully complete.
Active Systems
35
Features actively progressing toward release readiness.
Recent Updates
13
Milestone entries in the last development window.
Recent Milestone Updates
Crafting, Item Refining & Retail Combat Overhaul
NPC crafting is now live — gather materials and craft with recipe and skill requirements. A new item refine and upgrade system adds gear grades and protection scrolls, and equipment now takes durability damage with broken gear auto-unequipping on login. Combat was reworked toward retail accuracy with weapon-type damage normalization, a split between physical and elemental damage, and corrected dodge and accuracy curves. Skill points can now be spent to level abilities. Wyvern flights now charge retail boarding fares, pets and mounts gained a loyalty system, and a large batch of new quests and stealth-based monster AI joined the world.
Guilds, PvP, Turn & Event Systems Update
Guild system is now in place at 30%, the Auction House is functional at 30% with fixes still pending, and the Achievement System has its first working set at 30%. Aimon and Assassin classes are now playable at 70% with some skill refinement still needed. PvP combat, dueling, death flow, and PvP channel behaviour improve to 60%. The Turn System has been updated and is now functional, though it may still need tweaks. Daily login has been added, a new event UI system is under test, Xeide Runway is now implemented, and the terrain-height issue affecting item drops has been fixed pending further bug checks.
Trading, System Stability & Jump Fix
Player-to-Player Trading is now implemented and available in-game. Combat and Skill Systems advance to 80%, Buffs & Debuffs reach 70%, and Quest, Leveling, Warehouse, and Cash Shop systems all make significant progress. Mail and Friends sit at 90% with strong cross-session stability. Mount levelling, energy, and skill systems have entered implementation. The long-standing jump issue affecting players and mounts is fully resolved.
Party, Dungeon & Buff Progress
Party system core is now at 80% — formation, invites, and group chat are solid, with shared loot, experience, and instance access still in progress. Dungeons and bosses sit at 50% as a new instance system is being built from the ground up. Buffs and debuffs reach 40% — effects apply correctly but full coverage across all types is ongoing.
Airmap Support Enabled
Airmap support is now integrated for live aerial navigation overlays, improved zone awareness, and cleaner world-level routing. Fare charging is not yet enforced.
Director Sequences Integrated
Director sequences are now wired into gameplay flow to support guided scene transitions, scripted beats, and smoother event handoffs.
Auto Potions & Pet Stability
Potions can now trigger automatically during combat. Companions are working but still need thorough testing across different situations.
XP System Refinement
Fixed a bug that caused negative experience values and rebalanced the leveling curve for a smoother, more rewarding progression feel.
Mount Movement Fixed
Resolved a long-standing issue where keyboard movement was blocked while riding a mount. Players can now move freely while mounted.
Login & Character Stability
Login and character creation are now stable and reliable. Players can consistently create characters and enter the game world without issues.
Monster AI Overhaul
Monsters received a major update with improved spawn logic, patrol routes, and combat behavior. The world now feels much more alive.
Dungeon System Complete
Instanced dungeons are now fully working end-to-end — enter, fight through phases, defeat a boss, earn rewards, and exit cleanly.
Skills & Party Systems
The full skill system is now operational, including area effects and cooldowns. Party formation, invites, and group chat are also complete.
Account & Character
Fully stable. Create an account, sign in, and choose your game world without issues.
Character creation and customization are stable, and characters save and load correctly across sessions.
Patches download automatically and game files are verified before launch.
Both classes are now playable and core progression works, but some class skills still need refinement and polish.
Traveling between areas and loading into the world is seamless and reliable, with Airmap support now available for aerial route overlays.
Airmap integration is complete — zone-aware aerial navigation and route traversal work, and retail wyvern boarding fares are now charged from player currency on flight confirm.
Combat & Abilities
Attack monsters, take damage, die, respawn, and regenerate health and mana. Combat now follows retail-accurate curves — weapon-type damage normalization, a split between physical and elemental damage, and corrected dodge and accuracy. Solid and reliable in the open world.
Learn and upgrade skills, spend skill points to level abilities, and cast in combat with cooldowns, mana costs, and area-of-effect attacks. Cooldown-reduction elixirs and class ultimates are in. Fully operational and stable.
Party formation, invites, member management, and party chat all work. Shared loot distribution, experience sharing, and coordinated instance access are still being finalized.
Boss encounters and dungeon flow are functional, but the system is at 70% as a new instance system is being built, affecting instanced entry, session management, and stability.
Buff and debuff application is working with effects applying correctly across the majority of types. Remaining coverage and edge cases are being addressed.
Quests & Progression
Accept and complete quests through NPCs with full progress tracking, including interaction, discovery, and escort objectives. A large batch of new quest chains is live, with remaining reward delivery being finalized.
Earn XP from kills and quest completions and level up correctly, with configurable rate multipliers. Skill points can now be spent to level up abilities.
A small set of achievements is now functional, but most achievement coverage is still being implemented.
Monsters patrol, chase, fight back, and respawn across the world with 14 distinct behaviors, now including stealth ambushes, level-gap aggro, and per-skill combat positioning. Global and per-mob loot drops are in place with tuning ongoing.
Cinematics & Events
Director-driven scripted sequences now trigger in key gameplay moments for guided transitions and event pacing. Wider content rollout is in progress.
The Turn System has been updated and is now functional. Minor tweaks and follow-up balancing may still be needed.
Xeide Runway is now implemented and available as part of the current content set.
The daily login reward system is in with its own UI module and scheduled event windows, correctly held back during cutscenes. The wider event UI system is being tested and refined.
Communication & Social
Local, shout, whisper, party, zone, and trade chat all work correctly. Guild and PvP-related communication flow still need polish in a few areas.
Core guild functionality is in place, now with guild relations, member grades, and guild skills. Broader social integration and polish are still in progress.
Send messages, items, and gold to other players. Reliable and stable across sessions.
Add and manage friends. Live status syncing between players is working reliably across sessions.
Items & Economy
Equip and unequip gear across all slots. Other nearby players will see your equipment changes.
Pick up, store, and manage items. Stacking, item usage, and multiple copies of the same item are all fully supported.
Store items in your warehouse and retrieve them later, with timed and gold-gated storage expansion now available. Core functionality is stable with sorting improvements underway.
Core auction flows are functional with item state now preserved and listing fees and durations corrected. Listing, browsing, and remaining transaction fixes are still being worked through.
Buy items with G-Coins and receive them in your in-game mailbox. Further polish and testing still in progress.
Browse and purchase cosmetics and items directly in-game. Core UI and item listing are working, with additional polish in progress.
Direct item and currency trades between players are functional. UI polish and edge-case testing continue.
Craft items at NPCs using recipe materials and required crafting skills. The core crafting loop is functional, with recipe coverage expanding.
Upgrade gear through item grades with success rates, protection scrolls, and per-attempt fees. Core upgrade mechanics work, with balancing ongoing.
Equipment now takes durability damage from use, and broken gear auto-unequips to your inventory on login. Repair flow and edge cases are being finalized.
Companions & Mounts
Ride mounts freely across the world. Mount levelling, energy, and skills are in, with server-authoritative speed and a full remount lifecycle now handled.
Summon and command companion pets with follow AI, combat, active skills, an energy pool, and an auto-loot and auto-gather pipeline. Deeper testing is ongoing.
Pets and mounts now build loyalty over time. Core tracking is in place, with rewards and effects being expanded.
Set potions to trigger automatically during combat. Core logic and edge cases are working reliably.
Player vs player combat is improving with dueling, death handling, and PvP channel flow now in a stronger state. More fixes and balancing are still ongoing.
Drops are working across enemy types. Some loot tables still need tuning, and the previous terrain-height issue with item drops has been fixed pending further regression checks.
Item and currency grants on quest completion are working. Further reward types and consistency testing still in progress.
Alpha Readiness
Zone Travel & Map Loading
Combat System
Skill System
Party System
Dungeons & Bosses
Buffs & Debuffs
Quest System
Experience & Leveling
NPC & Monster AI
Friends System
Equipment System
Inventory Management
In-Game Cash Shop
Warehouse Storage
Mounts
Pets & Companions
Auto Potions
Current Issues & Bugs
No critical bugs are currently identified in active production systems.
Registry Backlog
This status audit is refreshed periodically. Priorities may shift as systems are stabilized and gameplay milestones advance.