Current phase: Stress Testing

Operational

Public launch has not started. Access is available during scheduled test periods. Test characters and progress may be wiped.

View test schedule
Live Build Snapshot

Implementation Status

Current progress of the Sevencore Emulator build, with internal readiness estimates based on implementation, stability, content coverage, and live testing.

Completion methodology

Completion percentages are internal readiness estimates based on implementation, stability, content coverage and live testing. They do not represent time remaining until release, and a 100% estimate does not automatically classify a system as Complete.

Prototype

Basic concept works.

Implemented

Principal functions exist.

Testing

Available but actively being tested.

Stable

Tested with no known release-blocking issues.

Complete

Intended scope delivered and verified.

Overall Completion

76%

Average completion across all tracked systems.

100% Estimates

5

Internal estimates at 100%; not automatically classified Complete.

Active Systems

35

Features actively progressing toward release readiness.

Recent Updates

13

Milestone entries in the last development window.

Recent Milestone Updates

Crafting, Item Refining & Retail Combat Overhaul

Jul 09, 2026

NPC crafting is now live — gather materials and craft with recipe and skill requirements. A new item refine and upgrade system adds gear grades and protection scrolls, and equipment now takes durability damage with broken gear auto-unequipping on login. Combat was reworked toward retail accuracy with weapon-type damage normalization, a split between physical and elemental damage, and corrected dodge and accuracy curves. Skill points can now be spent to level abilities. Wyvern flights now charge retail boarding fares, pets and mounts gained a loyalty system, and a large batch of new quests and stealth-based monster AI joined the world.

Guilds, PvP, Turn & Event Systems Update

Jun 12, 2026

Guild system is now in place at 30%, the Auction House is functional at 30% with fixes still pending, and the Achievement System has its first working set at 30%. Aimon and Assassin classes are now playable at 70% with some skill refinement still needed. PvP combat, dueling, death flow, and PvP channel behaviour improve to 60%. The Turn System has been updated and is now functional, though it may still need tweaks. Daily login has been added, a new event UI system is under test, Xeide Runway is now implemented, and the terrain-height issue affecting item drops has been fixed pending further bug checks.

Trading, System Stability & Jump Fix

May 05, 2026

Player-to-Player Trading is now implemented and available in-game. Combat and Skill Systems advance to 80%, Buffs & Debuffs reach 70%, and Quest, Leveling, Warehouse, and Cash Shop systems all make significant progress. Mail and Friends sit at 90% with repeated cross-session checks. The previous jump failure is no longer reproduced in the reviewed player and mount movement tests.

Party, Dungeon & Buff Progress

Apr 01, 2026

Party system core is now at 80% — formation, invites, and group chat are solid, with shared loot, experience, and instance access still in progress. Dungeons and bosses sit at 50% as a new instance system is being built from the ground up. Buffs and debuffs reach 40% — effects apply correctly but full coverage across all types is ongoing.

Airmap Support Enabled

Mar 01, 2026

Airmap support is now integrated for live aerial navigation overlays, improved zone awareness, and cleaner world-level routing. Fare charging is not yet enforced.

Director Sequences Integrated

Mar 01, 2026

Director sequences are now wired into gameplay flow to support guided scene transitions, scripted beats, and smoother event handoffs.

Auto Potions & Pet Stability

Feb 26, 2026

Potions can now trigger automatically during combat. Companions are working but still need thorough testing across different situations.

XP System Refinement

Feb 06, 2026

Fixed a bug that caused negative experience values and rebalanced the leveling curve for a smoother, more rewarding progression feel.

Mount Movement Fixed

Feb 05, 2026

Resolved a long-standing issue where keyboard movement was blocked while riding a mount. Players can now move freely while mounted.

Login & Character Reliability Review

Jan 20, 2026

Core login and character-creation flows passed repeated session checks. Load behaviour, recovery paths, and uncommon account states remain part of ongoing regression testing.

Monster AI Overhaul

Jan 05, 2026

Monsters received a major update with improved spawn logic, patrol routes, and combat behavior. The world now feels much more alive.

First End-to-End Dungeon Prototype Completed

Dec 15, 2025

This milestone refers to the original playable dungeon prototype. It is being replaced with a more complete instance architecture; session handling, group entry, and recovery still require testing.

Skills & Party Systems

Nov 28, 2025

Principal skill casting, area effects, cooldowns, party formation, invites, and group chat were implemented. Class coverage, shared rewards, and instance coordination remain under test.

Account & Character

In Progress
Avg 93%
Login & World Selection
Testing

Account sign-in and world selection are implemented and have passed repeated session checks. Recovery paths, unusual account states, and load behaviour remain under review.

Test coverage
Principal flows have repeated session coverage; broader load and recovery testing continues.
Known limitations
No release-blocking issue is recorded for the reviewed scope, but wider regression and load coverage continue.
Next target
Expand regression and live-load verification before considering the feature Complete.
Last reviewed
21 July 2026
100%
Character Creation
Testing

Character creation, customization, save, and reload flows are implemented. Edge cases and wider regression coverage remain under active review.

Test coverage
Principal flows have repeated session coverage; broader load and recovery testing continues.
Known limitations
No release-blocking issue is recorded for the reviewed scope, but wider regression and load coverage continue.
Next target
Expand regression and live-load verification before considering the feature Complete.
Last reviewed
21 July 2026
100%
Game Launcher
Testing

Patches download automatically and game files are verified before launch.

Test coverage
Patch download and file-verification flows have been exercised across current client builds.
Known limitations
Some systems can still show a blank launcher window; update recovery needs wider hardware coverage.
Next target
Expand hardware regression coverage and verify interrupted-update recovery.
Last reviewed
21 July 2026
100%
Aimon & Assassin Classes
Testing

Both classes are now playable and core progression works, but some class skills still need refinement and polish.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
70%
Zone Travel & Map Loading
Testing

Principal area transitions and world loading paths work, with Airmap support available for aerial route overlays. Wider route and recovery testing continues.

Test coverage
Principal flows have repeated session coverage; broader load and recovery testing continues.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
90%
Airmap Support
Testing

Zone-aware aerial navigation, route traversal, and retail wyvern boarding fares are implemented. Regression coverage continues across routes and interrupted travel states.

Test coverage
Principal flows have repeated session coverage; broader load and recovery testing continues.
Known limitations
No release-blocking issue is recorded for the reviewed scope, but wider regression and load coverage continue.
Next target
Expand regression and live-load verification before considering the feature Complete.
Last reviewed
21 July 2026
100%

Combat & Abilities

In Progress
Avg 80%
Combat System
Testing

Attack, damage, death, respawn, and health or mana regeneration paths are implemented. Combat uses retail-shaped weapon normalization, physical and elemental damage separation, and revised dodge and accuracy curves; wider load and edge-case testing continues.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
85%
Skill System
Testing

Learn and upgrade skills, spend skill points, and cast with cooldowns, mana costs, and area effects. Cooldown-reduction elixirs and class ultimates are implemented; class coverage and edge cases remain under test.

Test coverage
Core casting, costs, cooldowns, area effects, upgrades, and selected class ultimates are covered.
Known limitations
Not every class skill and unusual cast state has equivalent regression coverage.
Next target
Close class-by-class coverage gaps and test interrupted or overlapping casts.
Last reviewed
21 July 2026
85%
Party System
Testing

Party formation, invites, member management, and party chat are implemented. Shared loot distribution, experience sharing, and coordinated instance access are still being finalized.

Test coverage
Principal flows have repeated session coverage; broader load and recovery testing continues.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
90%
Dungeons & Bosses
Testing

Boss encounters and dungeon flow are functional, but the system is at 70% as a new instance system is being built, affecting instanced entry, session management, and stability.

Test coverage
Open-world bosses and basic end-to-end dungeon progression have been exercised in live tests.
Known limitations
Instance session handling, coordinated group entry, disconnect recovery, and load behaviour still require testing.
Next target
Validate the replacement instance architecture with grouped entry and session recovery.
Last reviewed
21 July 2026
70%
Buffs & Debuffs
Testing

Buff and debuff application is working with effects applying correctly across the majority of types. Remaining coverage and edge cases are being addressed.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
70%

Quests & Progression

In Progress
Avg 69%
Quest System
Testing

Quest acceptance and progress tracking cover NPC, interaction, discovery, and escort objectives across the reviewed content. Additional quest chains and reward-delivery paths are still being finalized.

Test coverage
Acceptance, progress, interaction, discovery, escort, and selected reward paths are exercised.
Known limitations
Content coverage and uncommon reward or recovery paths remain incomplete.
Next target
Expand quest-chain coverage and validate reward delivery and reconnect recovery.
Last reviewed
21 July 2026
80%
Experience & Leveling
Testing

Earn XP from kills and quest completions and level up correctly, with configurable rate multipliers. Skill points can now be spent to level up abilities.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
80%
Achievement System
Prototype

A small set of achievements is now functional, but most achievement coverage is still being implemented.

Test coverage
Basic concept checks exist; systematic end-to-end coverage has not been completed.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
30%
NPC & Monster AI
Testing

Monsters patrol, chase, fight back, and respawn across the world with 14 distinct behaviors, now including stealth ambushes, level-gap aggro, and per-skill combat positioning. Global and per-mob loot drops are in place with tuning ongoing.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
85%

Cinematics & Events

In Progress
Avg 80%
Director Sequences
Testing

Director-driven scripted sequences now trigger in key gameplay moments for guided transitions and event pacing. Wider content rollout is in progress.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
70%
Turn System
Testing

The Turn System has been updated and is now functional. Minor tweaks and follow-up balancing may still be needed.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
80%
Xeide Runway
Testing

Xeide Runway is now implemented and available as part of the current content set.

Test coverage
Principal flows have repeated session coverage; broader load and recovery testing continues.
Known limitations
No release-blocking issue is recorded for the reviewed scope, but wider regression and load coverage continue.
Next target
Expand regression and live-load verification before considering the feature Complete.
Last reviewed
21 July 2026
100%
Daily Login & Event UI
Testing

The daily login reward system is in with its own UI module and scheduled event windows, correctly held back during cutscenes. The wider event UI system is being tested and refined.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
70%

Communication & Social

In Progress
Avg 80%
Chat System
Testing

Local, shout, whisper, party, zone, and trade chat are implemented and covered by current session checks. Guild and PvP-related communication flows still need broader testing.

Test coverage
Principal flows have repeated session coverage; broader load and recovery testing continues.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
95%
Guild System
Implemented

Core guild functionality is in place, now with guild relations, member grades, and guild skills. Broader social integration and polish are still in progress.

Test coverage
Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
45%
Mail System
Testing

Messages, items, and gold can be sent between players and persist across tested sessions. Delivery recovery and broader load testing continue.

Test coverage
Principal flows have repeated session coverage; broader load and recovery testing continues.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
90%
Friends System
Testing

Friend add, remove, and live-status synchronization have passed repeated cross-session checks. Load and recovery coverage continues.

Test coverage
Principal flows have repeated session coverage; broader load and recovery testing continues.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
90%

Items & Economy

In Progress
Avg 66%
Equipment System
Testing

Equip and unequip gear across all slots. Other nearby players will see your equipment changes.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
80%
Inventory Management
Testing

Pickup, storage, stacking, item use, and multiple item instances are implemented. Capacity boundaries, transfers, and uncommon item states remain under test.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
80%
Warehouse Storage
Testing

Warehouse deposits, retrieval, and timed or gold-gated expansion are implemented. Sorting, capacity boundaries, and transfer recovery remain under test.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
80%
Auction House
Implemented

Core auction flows are functional with item state now preserved and listing fees and durations corrected. Listing, browsing, and remaining transaction fixes are still being worked through.

Test coverage
Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
40%
Item Shop
Testing

Buy items with G-Coins and receive them in your in-game mailbox. Further polish and testing still in progress.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
70%
In-Game Cash Shop
Testing

Browse and purchase cosmetics and items directly in-game. Core UI and item listing are working, with additional polish in progress.

Test coverage
Catalog display, purchase submission, and selected delivery paths have been exercised.
Known limitations
Catalog policy, delivery recovery, and final test-shop contents are still under review.
Next target
Complete delivery regression tests and publish the final shop eligibility rules.
Last reviewed
21 July 2026
70%
Player-to-Player Trading
Testing

Direct item and currency trades between players are functional. UI polish and edge-case testing continue.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
80%
Crafting System
Implemented

Craft items at NPCs using recipe materials and required crafting skills. The core crafting loop is functional, with recipe coverage expanding.

Test coverage
Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
50%
Item Refine & Upgrade
Implemented

Upgrade gear through item grades with success rates, protection scrolls, and per-attempt fees. Core upgrade mechanics work, with balancing ongoing.

Test coverage
Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
50%
Gear Durability
Implemented

Equipment now takes durability damage from use, and broken gear auto-unequips to your inventory on login. Repair flow and edge cases are being finalized.

Test coverage
Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
60%

Companions & Mounts

In Progress
Avg 71%
Mounts
Testing

Ride mounts freely across the world. Mount levelling, energy, and skills are in, with server-authoritative speed and a full remount lifecycle now handled.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
85%
Pets & Companions
Testing

Summon and command companion pets with follow AI, combat, active skills, an energy pool, and an auto-loot and auto-gather pipeline. Deeper testing is ongoing.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
85%
Pet & Mount Loyalty
Implemented

Pets and mounts now build loyalty over time. Core tracking is in place, with rewards and effects being expanded.

Test coverage
Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
50%
Auto Potions
Testing

Automatic combat potion triggers are implemented and covered by targeted threshold and reset checks. Additional inventory and timing edge cases remain under test.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
80%
PvP Combat
Implemented

Player vs player combat is improving with dueling, death handling, and PvP channel flow now in a stronger state. More fixes and balancing are still ongoing.

Test coverage
Core implementation paths have targeted checks; end-to-end and edge-case coverage is limited.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
60%
Loot & Drop Tables
Testing

Drops are working across enemy types. Some loot tables still need tuning, and the previous terrain-height issue with item drops has been fixed pending further regression checks.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
70%
Quest Rewards
Testing

Item and currency grants on quest completion are working. Further reward types and consistency testing still in progress.

Test coverage
Principal flows are available in test builds with active functional regression coverage.
Known limitations
Remaining scope and edge cases are summarized above; behaviour outside reviewed flows is not release-verified.
Next target
Close the remaining readiness gap through implementation, regression checks, and scheduled live testing.
Last reviewed
21 July 2026
70%

Alpha Readiness

88%15/17 criteria met

Zone Travel & Map Loading

90%/ 100%

Combat System

85%/ 80%

Skill System

85%/ 80%

Party System

90%/ 80%

Dungeons & Bosses

70%/ 80%

Buffs & Debuffs

70%/ 50%

Quest System

80%/ 80%

Experience & Leveling

80%/ 80%

NPC & Monster AI

85%/ 80%

Friends System

90%/ 80%

Equipment System

80%/ 80%

Inventory Management

80%/ 80%

In-Game Cash Shop

70%/ 50%

Warehouse Storage

80%/ 80%

Mounts

85%/ 80%

Pets & Companions

85%/ 80%

Auto Potions

80%/ 80%

Current Issues & Bugs

Current issue priorities, including the live Critical count, are maintained in the public bug tracker.

View live triage

Registry Backlog

1Siege Warfare

This status audit is refreshed periodically. Priorities may shift as systems are stabilized and gameplay milestones advance.