EternalCore Worlds
Core Pass

Current phase: Closed Beta

Operational

Testing is limited to approved accounts and scheduled sessions. Test characters and progress may still be wiped.

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All patch notes

· Game update

Hollow Harvest

A new solo event dungeon, town sieges, combat fixes, dungeon improvements, economy updates and stability work.

Hollow Harvest

  • Added Hollow Harvest, a solo event dungeon with enemies that scale to your character’s level.
  • Added entry through the Harvest Keeper: spend 10 Harvest Embers for a 30-minute run. Rejoining an active run is free and keeps its original remaining time.
  • Added Harvest Ember drops from eligible overworld monsters. Monsters more than 10 levels below your character do not drop Embers.
  • Added respawning event monsters, four elite encounters and a boss, with Harvest Candles, candy and a rare Permanent Pumpkin Helm among their rewards.
  • Added Harvest Candle exchanges at the Harvest Keeper: Chocolate Candy or Strawberry Candy — 10 Candles each; Experience Elixir (1H) — 25; [C] Soulite — 40; Item Protect Scroll — 75; [B] Soulite — 90; Quality Reset Box — 120; Permanent Pumpkin Helm — 250; Vampire’s Mantle — 500; Demon’s Wings — 800.
  • Added bound event currencies and bound exchange rewards.
  • Added Halloween decorations to Delos.

Combat & Skills

  • Fixed weapon-specific passives applying bonuses or penalties while the wrong weapon was equipped.
  • Fixed multi-hit skills dealing their full combined damage on every hit. Skills including Impale, Burst Fire, Chain Strike, Double Strike and Gouge now distribute their damage correctly.
  • Fixed repeated effects and duplicate PvP animations from multi-hit attacks.
  • Fixed monsters landing critical hits more frequently than intended.
  • Fixed lingering movement restrictions after confusion effects ended.
  • Fixed learned passive bonuses disappearing after revival, including bonuses affecting maximum HP and MP.
  • Fixed movement skills failing in parts of the Abyssal Crypts.
  • Improved monster combat animations and movement transitions.

Dungeons

  • Improved monster navigation in the Crypts so enemies follow routes around walls and return correctly when they cannot reach a target.
  • Added protection around Crypt arrival areas to prevent enemies attacking players immediately upon entry or revival.
  • Removed the gatekeeper from the Nightmare arrival area.
  • Fixed Crypt monsters becoming invisible or failing to show movement and attacks when entering from another channel.
  • Fixed the Hall of Heroes exit activating before all five required bosses were defeated.
  • Fixed players being removed from the Fissure while fighting on Simurgh’s platform.
  • Repositioned Ionian Ruins bosses into their intended rooms and corrected the required boss encounters.
  • Added the Tree of Life to the Ionian Ruins root chamber and corrected its exit interactions.
  • Moved Ancient Grotto gatekeepers into side rooms instead of clustering them in the final boss room.
  • Added Ancient’s Zealots near their quest objectives in Ancient Grotto.

Quests & World

  • Moved the anvils for Smash ’em Up near the quest marker and added feedback when the target is invalid or out of reach.
  • Fixed collection quests showing outdated item counts after required items were sold or used elsewhere.
  • Fixed missing quest completion records preventing progression, including access to the Lost Island exit quest.
  • Restored missing innkeepers in Timberford, Dockholm and Camela, with working return-point conversations.
  • Fixed dead characters logging back in at their death location. They now respawn at the nearest appropriate warp gate.

Guilds & Sieges

  • Added scheduled town siege battles with guild declarations, participant enlistment, preparation periods and battle countdowns.
  • Added attacker and defender camps, camp destruction victory conditions, kill and death scores, and revival at your side’s camp.
  • Added siege skill-point rewards for defeating opposing participants.
  • Fixed guild skills using incorrect upgrade costs.
  • Fixed purchased guild skill bonuses failing to apply or update correctly.
  • Fixed guild bonuses persisting after leaving a guild or disappearing after login and revival.
  • Fixed party invitations sent before a party was created splitting players into separate parties.

Equipment & Economy

  • Updated cash-shop items and level rewards to be bound, including applicable rewards claimed from older mail.
  • Updated Vanguard quest crates, Bloody Fog’s and Eagle’s class armour packages, and play-time Supply Boxes to be bound.
  • Updated those reward containers so their contents are also bound, including contents received from existing boxes.
  • Restricted item attachments sent by mail to characters who meet the trading level requirement.
  • Added a 4-second cooldown between refinement attempts.
  • Reduced weapon and armour refinement success rates at higher enhancement levels.
  • Fixed broken equipment regaining durability when equipped or after logging back in.
  • Corrected equipment quality display and stat bonuses for previously ungraded items.
  • Fixed Quality Reset Boxes so upgrades advance the item’s visible quality grade correctly.
  • Corrected NPC sale values and equipment repair charges to match the amounts shown in the interface.
  • Fixed bought-back items remaining in the buyback list.
  • Fixed pet repair consumables so each fuel type works with the appropriate pet type.

Pets & Activities

  • Corrected pet experience requirements to use the intended progression curve.
  • Fixed opening Mystery Boxes unexpectedly starting a taming attempt.
  • Fixed the fishing reel action failing to resolve a completed cast.

Interface & Quality of Life

  • Fixed postboxes outside Delos failing to open the mail window.
  • Fixed portable postbox, merchant, warehouse and auction summons opening empty conversations instead of their services.
  • Updated Zone chat to reach players across channels within the same map, while keeping dungeon instances separate.
  • Fixed automatic channel selection placing players into a PK channel.
  • Fixed crowded-channel handling leaving players stuck when all ordinary channels were busy.
  • Fixed single-channel maps selecting an invalid channel.

Performance & Stability

  • Improved player, pet and monster visibility in crowded areas, while keeping party members and duel opponents visible.
  • Improved monster availability in busy overworld hunting areas.
  • Fixed monsters engaging stationary players without becoming visible.
  • Improved performance around large groups of mounted players.
  • Reduced hangs and disconnects during heavy activity and simultaneous player logouts.